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The 'Company War' boardgame and essay

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>From: Jo Jaquinta <jaymin>
>Subject: CherryhList
>Date: Wed, 14 Oct 92 9:23:19 BST
> Union doesn't have riders, so it can't blast your missiles before they hit.
Union doesn't have riders? Of course Union has riders! They certainly do in the game. They have a huge number of carriers all with 4 riders. They even have "new technology": the supercarrier. The Janus carries 6 riders. It is just that the Union pilots aren't as good thus they can't use them as effectively.

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>From: nancy ott <ott@ansoft.com>
>Subject: cherryhlist
>Date: Thu, 15 Oct 92 13:43:44 EDT
- nancy
PS: The "Company War" board game keeps popping up in this discussion -- what's it like?


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>From: Jo Jaquinta <jaymin>
>Subject: CherryhList: The Company Wars
>Date: Mon, 19 Oct 92 9:22:11 BST
> >From: nancy ott <ott@ansoft.com>
> PS: The "Company War" board game keeps popping up in this discussion --
> what's it like?  
It was produced by Mayfair Games aeons ago. I had heard rumours of its existance (like Mallory needs to roll 10+ on 2d6 to *miss*). It wasn't until a few years ago when Lesley and I were in an amazing games store in Orlando that we found some place that had heard of it. The guy paused, went into the back room, and came out with a 2nd hand copy. We said "Yes, please" and only a kick from Lesley stopped my "Name your price". However they gave it to us for half the original price. The counters hadn't even been puched! I would easily have paid six times that.
Anyway, the game consists of a large map board of Union-Alliance space. There are 44 (?) jump points and 12 stations (Union: Cyteen, Voyager, Fargone, Paradise, Wyatts, EC: Pell, Viking, Mariner, Pan-Paris, Esperance, Defunct: Galileo, ???). Union has 1 super-carrier, 9 carriers, 8 Cruisers, 6 Light cruisers, and 6 dartships. EC has 9 carriers and 3 garrisons. There are a scattering of Union merchant and Earth merchant ships.
The latter are used in the optional 3 player and 4 player games. Another option is to play the tactical or strateigic actions. In one when ships fight you just pile the counters on the jump point and roll the dice. In the other you move to a seperate map representing the system. You move the ships around and shoot each other.
We normally play the simple version and have only played with merchants once or twice. In the simple game Union almost always wins militarily (i.e. virtually wipes out all the EC ships), but EC more often than not wins by points. (I once came within a dice roll of winning militaryily as EC!)
However much of what we were paying for was the little booklet you get with the game about the Company Wars by Cherryh herself. There are lots of intersting snippets in it. I'll see if I can sumarise the contents over the next few weeks. One of the more interesting things is a map of Union-Alliance space. Not the simplified version for the boardgame but based on real stars.


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>From: Jo Jaquinta <jaymin@maths.tcd.ie>
>Subject: Re: CherryhList -- Literary Exigiesis
>Date: Tue, 1 Jun 93 9:39:39 BST
From Onno Meyer:
> One more point, how old is this text? The information on rider crew
> numbers contradicts the information in _HB_, and I think _HB_ is one
> of the newer books.
The Company War is 1983, I think. Contemporary with _DS_ winning the Nebula (or was it Hugo?).
					Jo Grant

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